Hi;
On Mon, 2006-08-07 at 21:57 +0200, Frédéric Riss wrote:
>
> Oops... it's not functional anymore, and of course I'm not using a
> version controlled playground... will try to return to a working state
> and then post the code.
>
Cool, please do.
> >
> > Yep it'll relative to the actor itself and if applied to a group,
> > children should be clipped also. Beware clipping is limited current to
> > 2D plane, which sucks. Its pretty basic in how its implemented
> > currently.
>
> Ahah. in my code I applied clipping to a Group rotated around the Y
> axis. Could it be that this causes issues?
Shouldn't cause issues but shows further suckage in current clipping -
its not rotated with the actor :(
-- Matthew
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