Hi;
On Mon, 2006-08-07 at 21:02 +0200, Frédéric Riss wrote:
>
> I'm currently toying with clutter, and I tried to use
> clutter_actor_set_clip in one little program.
>
> First thing: it seems not to work :-) The program hangs while rendering.
Hmm, not good.
> Here's a backtrace of the hang:
>
[snip]
>From the backtrace it at least looks on the surface like its not
clipping causing the crash. Is it possible you could post me the full
source ?
>
> Even if it worked, I'd like to get a bit more details about the function
> semantics. Are the clipping coordinates relative to the actor itself? If
> applied on a group, will it clip children?
>
Yep it'll relative to the actor itself and if applied to a group,
children should be clipped also. Beware clipping is limited current to
2D plane, which sucks. Its pretty basic in how its implemented
currently.
-- Matthew
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