Le lundi 07 août 2006 à 20:45 +0100, Matthew Allum a écrit :
> >From the backtrace it at least looks on the surface like its not
> clipping causing the crash. Is it possible you could post me the full
> source ?
Oops... it's not functional anymore, and of course I'm not using a
version controlled playground... will try to return to a working state
and then post the code.
> >
> > Even if it worked, I'd like to get a bit more details about the function
> > semantics. Are the clipping coordinates relative to the actor itself? If
> > applied on a group, will it clip children?
> >
>
> Yep it'll relative to the actor itself and if applied to a group,
> children should be clipped also. Beware clipping is limited current to
> 2D plane, which sucks. Its pretty basic in how its implemented
> currently.
Ahah. in my code I applied clipping to a Group rotated around the Y
axis. Could it be that this causes issues?
Cheers,
Fred
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