Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a pyramid object?
Maybe I'm even wrong about the extruded depth. Does
clutter_actor_set_depth() set the z position of the object or the z
dimension of the object?
Is this a limitation of OpenGL ES, or just a design decision for
Clutter?
-- murrayc@murrayc.com www.murrayc.com www.openismus.com -- To unsubscribe send a mail to clutter+unsubscribe@o-hand.comReceived on Wed, 14 Nov 2007 12:55:30 +0100
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