[clutter] 2.5D?

From: Murray Cumming <murrayc@murrayc.com>
Date: Wed Nov 14 2007 - 06:55:30 EST

Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a pyramid object?

Maybe I'm even wrong about the extruded depth. Does
clutter_actor_set_depth() set the z position of the object or the z
dimension of the object?

Is this a limitation of OpenGL ES, or just a design decision for
Clutter?

-- 
murrayc@murrayc.com
www.murrayc.com
www.openismus.com
-- 
To unsubscribe send a mail to clutter+unsubscribe@o-hand.com
Received on Wed, 14 Nov 2007 12:55:30 +0100

This archive was generated by hypermail 2.1.8 : Wed Nov 14 2007 - 08:00:13 EST