Hi,
> You could however make an actor that was a pyramid (by dropping into raw
> GL). It would however be a bit cludgy with current API in wider scope
> (but potentially could be extended if the need is there).
For instance, how hard would it be to add the possibility of applying
video textures on a regular cylinder ? I would be glad to know more
about custom OpenGL primitives...
Regards,
Florent
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