Re: [clutter] 2.5D?

From: Florent THIERY <fthiery@gmail.com>
Date: Wed Nov 14 2007 - 08:17:17 EST

Hi,

> You could however make an actor that was a pyramid (by dropping into raw
> GL). It would however be a bit cludgy with current API in wider scope
> (but potentially could be extended if the need is there).

For instance, how hard would it be to add the possibility of applying
video textures on a regular cylinder ? I would be glad to know more
about custom OpenGL primitives...

Regards,

Florent

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Received on Wed, 14 Nov 2007 14:17:17 +0100

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