On Wed, 2007-11-14 at 13:24 +0100, Murray Cumming wrote:
> > Z position. Maybe we should rename this and actually make depth a kind
> > of volume like prop (or drop it). Would that seem more logical ?
>
> I think so yes. It should at least be made clearer in the API
> documentation for that function.
I think that "depth" is perfectly fine, since Clutter actors are all
planar entities; I agree, though, that it should be made clear in the
documentation.
> Is there any actual way to set an extruded depth then, or do actors now
> have zero depth? For instance, can I ever see anything on screen if I
> rotate a rectangle so only its edge is facing me?
not unless you write your own 3D rectangle actor using GL primitives.
ciao,
Emmanuele.
-- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to clutter+unsubscribe@o-hand.comReceived on Wed, 14 Nov 2007 13:24:26 +0000
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