ext Florent THIERY wrote:
> Hi,
>
>
>> You could however make an actor that was a pyramid (by dropping into raw
>> GL). It would however be a bit cludgy with current API in wider scope
>> (but potentially could be extended if the need is there).
>>
>
> For instance, how hard would it be to add the possibility of applying
> video textures on a regular cylinder ? I would be glad to know more
> about custom OpenGL primitives...
>
>
Second that, it would be nice to have one example of ClutterActor that
would paint itself using GL directly.
> Regards,
>
> Florent
>
// Tapani Pälli
-- Software Engineer Open Source Software Operations -- To unsubscribe send a mail to clutter+unsubscribe@o-hand.comReceived on Wed, 14 Nov 2007 15:25:40 +0200
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