>> For instance, how hard would it be to add the possibility of applying
>> video textures on a regular cylinder ? I would be glad to know more
>> about custom OpenGL primitives...
That really depends how hard you think OpenGL programing is.
>
> Second that, it would be nice to have one example of ClutterActor that
> would paint itself using GL directly.
Not sure I understand what you mean by directly, but there is an example
of an actor that paints a texture on a 3D mesh in toys/odo.
Tomas
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