Re: [clutter] 2.5D?

From: Tomas Frydrych <tf@o-hand.com>
Date: Thu Nov 15 2007 - 03:43:05 EST

> Just make it clear that objects are 2D, with no depth, but that they
> move in 3D space.

That's not strictly the case, and perhaps needs further clarification:
ClutterActors are *abstracted* as having no depth, for reasons Matthew
explained, and clutter UIs are built from the actors on the base of that
abstraction. However, you can create custom actors that have 'depth' if
you want them to (e.g., toys/odo), indeed any actor group will have
implicit z dimension if you rotate any of its children along x or y axis.

Tomas

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Received on Thu, 15 Nov 2007 08:43:05 +0000

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